Faye Smith talked about the production of her project Abandoned Home: blockout, texturing with Substance Painter and Quixel Mixer, material and scene setup in Unreal Engine 4.
Pasquale Scionti talked about the production of the Old Abandoned Mansion scene made in UE4 with the help of Megascans assets and Quixel Bridge.
Quixel released a new tutorial showcasing one of the baking workflows with its assets in Blender to go on with texturing in Mixer.
Check out 5 Megascans assets that will help you recreate a scene from the Halo series or create an inspired-by environment.
Team Quixel added new smart materials to the library and has released a tutorial on how to master your smart materials in Mixer to fit in your style.
Check out 5 assets from Megascans library that will be helpful for you if you want to recreate a scene from S.T.A.L.K.E.R.: Shadow of Chernobyl or to make an environment inspired by it.
Quixel shared a new guide to texturing stylized assets.
Check out 5 Megascans assets that will help recreate an environment from Shadow Warrior 2 or make your own scene inspired by the game.
Check out 5 Megascans assets that will help you recreate a scene from Mafia III or make a game-inspired environment.
Weapon Art Tips: High Poly, UVs, TexturingThank you.·
Studying Brutalist Architecture and Lighting in UE4So much amazing content here. Thank you. Before Deakins, my favorite D...·
Tutorial: Ocean Shader with Gerstner WavesHey man, awesome write up... just one observation... you use w = 2*pi/...·
Recreating Wolfenstein Submarines in UE4Very interesting, Thank you!·
Join thousands of game designers and keep track of your subscriptions