Jason Cheung Yi Kai discussed the production of his UE4 project Concrete Evergreen made with Quixel Megascans and shared a few methods for breaking the repetitiveness and highlighting the focal point in an environment.
Pat Dunal talked about the production of his UE4 environment Long Weekend inspired by Simon Stålenhag: concepting on the go, modeling, taking advantage of Quixel Megascans and Mixer, and setting up lighting.
We have chosen 6 unbelievably realistic and ready-to-use materials that can help you maintain the believability of the scene and speed up the production of it.
Our research with three artists about Megascans and how things changed when Quixel joined Epic Games.
For this week's Megascans Digest, we looked through the Meadow Collection and picked 5 interesting and essential assets for the forest scene production. Check them out!
Ted Mebratu did a breakdown on recreating a video scene for the Unreal Film Jam submission, shared his workflow in Unreal Engine and discussed his approach to using Quixel Megascans for vegetation.
This time, we looked through a truly captivating Iceland Collection in Quixel Megascan Library and chose 5 assets that caught our attention. Take a look!
For this week's Megascans Digest, we chose 5 awesome materials from Castle Ruins Collection in Megascans Library. Check them out!
The entire Quixel Megascans library became free for all Unreal Engine uses.
iClone Unreal Live Link Is Now Free to All Indie Users3213·
The Art of Sky: Children of the Light1232·
iClone Unreal Live Link Is Now Free to All Indie Usersкоммент 2·
iClone Unreal Live Link Is Now Free to All Indie Usersкоммент·
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