Articles

Concrete Evergreen: Making a Modular Scene Less Repetitive

Jason Cheung Yi Kai discussed the production of his UE4 project Concrete Evergreen made with Quixel Megascans and shared a few methods for breaking the repetitiveness and highlighting the focal point in an environment.

Author

Jason Cheung Yi Kai

Published on

Jan 15, 2020

Scene in Stalenhag's Style: Texturing with Mixer & Lighting in UE4

Pat Dunal talked about the production of his UE4 environment Long Weekend inspired by Simon Stålenhag: concepting on the go, modeling, taking advantage of Quixel Megascans and Mixer, and setting up lighting. 

Author

Pat Dunal

Published on

Dec 27, 2019

The Waiting Place: Video Scene Production

Ted Mebratu did a breakdown on recreating a video scene for the Unreal Film Jam submission, shared his workflow in Unreal Engine and discussed his approach to using Quixel Megascans for vegetation. 

Author

Ted Mebratu

Published on

Nov 25, 2019

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