Alec Tucker did a breakdown of his Volcanologist's Lab scene, inspired by Death Stranding, shared his workflow with modifying Megascans assets using Mixer, discussed the material workflow, and briefly talked about VFX production.
Tom Bentkowski shared his latest lighting study.
Quixel introduced a number of improvements to their plugin.
Faye Smith talked about the production of her project Abandoned Home: blockout, texturing with Substance Painter and Quixel Mixer, material and scene setup in Unreal Engine 4.
Pasquale Scionti talked about the production of the Old Abandoned Mansion scene made in UE4 with the help of Megascans assets and Quixel Bridge.
Quixel released a new tutorial showcasing one of the baking workflows with its assets in Blender to go on with texturing in Mixer.
Check out 5 Megascans assets that will help you recreate a scene from the Halo series or create an inspired-by environment.
Team Quixel added new smart materials to the library and has released a tutorial on how to master your smart materials in Mixer to fit in your style.
Check out 5 assets from Megascans library that will be helpful for you if you want to recreate a scene from S.T.A.L.K.E.R.: Shadow of Chernobyl or to make an environment inspired by it.
Using Motion Tracking For Twitch StreamsLooks very nice, too bad their system is pretty expensive.·
Empty Fridge and Cup Noodles: Developers on Launching Game StudiosOr don't bother launching a studio, save all that time and money,...·
Using Motion Tracking For Twitch StreamsHello,
Great video and coverage.
Just so you're aw...·
Space Cadet: Creating a Manga-Style Character in Blender and Substance PainterI enjoyed reading the article. Thx·
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