Check out 5 Megascans assets that will help you recreate a scene from Mafia III or make a game-inspired environment.
Quixel shared a new 3-part video tutorial.
Ehsan Ebrahimzadeh discussed his career path in the industry and briefly talked about the production process of his scene for Zero Six: Behind Enemy Lines, covering vegetation, lighting, and texture workflows.
Mikhail Buleyko discussed his career path in the CG-industry, shared insights into each step of the production, named his favorite software, and talked about future technology.
Check out a set of assets from Megascans library that will help you build a scene inspired by finally released The Last of Us Part II.
Check out the latest update to Quixel Mixer.
Vincent Moubeche did a breakdown of his UE4 environment Ancient Temple Entrance modeled in ZBrush and 3ds Max and textured in Substance Painter and Quixel Mixer.
Check out 4 assets from Megascans Library that will come in handy for you if you want to recreate a scene from the franchise or another abandoned place inspired by it.
Check out 4 assets from Megascans Library that might come in handy if you want to recreate a scene from a legendary game or make an environment inspired by it.
Ultimate Eye Generator for SubstanceHello! This is amazing! But I would like to know if the generator work...·
Polaris MRZR D4: Military Vehicle ProductionApsveicu ar panakumiem! ;-)·
Developing a Ski Open-World Game for MobileThank you for the interview
and for an amazing game experience
How Will 3D Production Change In The Future?UE5 will NOT be free. Epic branded this differently for a reason and w...·
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