Articles

RFP Artists on Career, Ways to Improve Skills and Favorite Software

We talked to a few artists from our RFP artist community about their desired jobs, how they work on their skills, and what are the three favorite software they choose to work in.

Author

Ellie Harisova

Published on

Feb 01, 2021

Volcanologist's Lab: Texturing Assets and VFX Production

Alec Tucker did a breakdown of his Volcanologist's Lab scene, inspired by Death Stranding, shared his workflow with modifying Megascans assets using Mixer, discussed the material workflow, and briefly talked about VFX production. 

Author

Alec Tucker

Published on

Nov 12, 2020

Creating an Abandoned Home Interior in UE4

Faye Smith talked about the production of her project Abandoned Home: blockout, texturing with Substance Painter and Quixel Mixer, material and scene setup in Unreal Engine 4. 

Author

Faye Smith

Published on

Sep 14, 2020

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