Check out 5 Megascans assets that will help you recreate a UE4 medieval scene or create an inspired-by.
We talked to a few artists from our RFP artist community about their desired jobs, how they work on their skills, and what are the three favorite software they choose to work in.
Daljit Singh shared a mini-tutorial on how to add moss to 3D models using 3ds Max, Quixel Suite, Substance Painter, and UE4.
Alec Tucker did a breakdown of his Volcanologist's Lab scene, inspired by Death Stranding, shared his workflow with modifying Megascans assets using Mixer, discussed the material workflow, and briefly talked about VFX production.
Tom Bentkowski shared his latest lighting study.
Quixel introduced a number of improvements to their plugin.
Faye Smith talked about the production of her project Abandoned Home: blockout, texturing with Substance Painter and Quixel Mixer, material and scene setup in Unreal Engine 4.
Pasquale Scionti talked about the production of the Old Abandoned Mansion scene made in UE4 with the help of Megascans assets and Quixel Bridge.
Quixel released a new tutorial showcasing one of the baking workflows with its assets in Blender to go on with texturing in Mixer.
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