The Quixel team shared a new livestream recording that will show you how Jonathan Holmes set up his recent forest scene.
Andrii ‘Zelfit’ Mykhailov talked about the challenges he faced in game design and shared tips and tricks on recreating aged materials.
Quixel has shared a new tutorial with Polymachine’s Chop showing how you can create a museum scene with Corona Render in 3DS Max.
The team has decided to significantly lower the price of the assets, giving artists access to way more content for their current subscription.
Quixel shared a new breakdown which shows how Wiktor Öhman recreated Silent Hill’s iconic bathroom scene in UE4 with the help of the Megascans library, Quixel Bridge and Quixel Mixer.
Cameron Burns shared the Megascans materials and assets she used to create a couple of atmospheric 3D projects.
Bartosz Domiczek shared the Megascans materials and assets used for his archviz scene.
Mariusz Becker did a breakdown of his realistic architectural scene Brutalist Dreams made with Cinema 4D and Megascans.
In this digest, Andrei Petrukovich shared all the Megascans materials and models he used in his mesmerizing scene Fox.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
Join thousands of game designers and keep track of your subscriptions