you have access to OpenColorsIO since 2011. The Academy Software Foundation (ASWF), a neutral forum for open source software development in the motion picture and media industries hosted at the Linux Foundation, today announced that OpenColorIO (OCIO) has been approved as the Foundation’s second hosted project. https://www.aswf.io/ocio-joins-aswf/ btw spi released
Thanks for sharing and detailed production breakdown
i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.
One of the biggest crowdfunding projects of our time, Star Citizen, is going through a massive technological change. A number of sources, including the official blog of Chris Roberts, report that from now on the game will be powered by Amazon’s Lumberyard. See UPD!
“We’ve been working with Amazon for more than a year, as we have been looking for a technology leader to partner with for the long term future of Star Citizen and Squadron 42. Lumberyard provides groundbreaking technology features for online games. Because we share a common technical vision, it has been a very smooth and easy transition to Lumberyard.”
Chris Roberts, Cloud Imperium Games
It is a big change, but we sort of expected something like that. There are a number of reasons to change the engine for Star Citizen. First of all, Crytek is going through a lot of changes right now. The company closed a number of studios, Crytek’s developers complain about horrible delays with salary payments. This doesn’t make it sound very reliable, and for a game, as massive as Star Citizen you do want to have a reliable partner. Secondly, Lumberyard’s render is actually Cryengine, because the company bought this technology a while back. It’s only natural to make the switch to this tech. And last but not least, Lumberyard comes packed with a ton of great cloud-based services from Amazon. This is an essential for Star Citizen, which promises access to a wide variety of virtual worlds for thousands of players online.
Star Citizen is a one of the biggest and most ambitious projects in game industry today. 350 people are working on it and we were fortunate to feature some of the great minds, which are creating the content for this massive beast. We really hope, that this game will make it and will be release sometime in the future.
Looks like there was a mixup. The game runs on a modified engine of Cryengine, Lumberyard is there to make networking stuff work. Thx Thomas Ray.