Caspar Helling and Verena Gruse discussed the way they approached their collab project: preparation, asset production, texturing, setting up the lighting, experience with CryEngine, and more.
Crytek has presented CryEngine 5.6 with support for area lights, a full-body ragdoll IK system, and more.
Crytek has presented the most recent variant of their roadmap.
Crytek has released a new video demonstrating the results of a CRYENGINE research and development project.
Improbable and Crytek have shared a new blog post which discusses how the companies are partnering.
The latest update brings over 1000 fixes, changes, improvements, and features since the team’s last major release.
Vanessa Bölke discussed the way she approached her beautiful entry for Wild West Artstation Challenge and created it with CryEngine.
Matthias Wagner, a Senior 3D Artist at Crytek, shared a little tutorial on setting up realistic barbed wire in 3D.
Sebastien Laurent and Stefan Heinrich discussed with 80.lv some of the tools and techniques they have used for the development of Crytek’s Hunt: Showdown.
80 Level RelaunchedTo be honest, the previous version of the site was definitely clearer...·
80 Level RelaunchedWhat I really liked about the previous design was how I could see at a...·
80 Level RelaunchedVery sad. The previous design was more understandable and clean. I don...·
80 Level RelaunchedI still like the old design.
In the previous version of the page ca...·
Join thousands of game designers and keep track of your subscriptions