Improbable & Crytek Team Up
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by Rathan kumar.Muthyam
8 hours ago

Thanks for sharing and detailed production breakdown

i thought there wouldnt be anything better than akeytsu for creating easy animations. im happy if i am proven wrong.

Keith, I just wanted to stop by and say: Thank you.

Improbable & Crytek Team Up
23 January, 2019

Improbable and Crytek have shared a new blog post which discusses how the companies are partnering to set up a fully-featured Game Development Kit for CRYENGINE and Improbable’s SpatialOS multiplayer game networking platform for its forthcoming titles. This is said to make SpatialOS an option for developers using CRYENGINE, and highlight Crytek and Improbable’s shared commitment to interoperability.

A screenshot from Mavericks, courtesy of Automaton Games

“We’re proud to partner with Improbable, but we want it to be the start of something bigger. We want to work with other technologists, tool makers, and developer services to create a best-in-class and ever-improving experience. If you share our vision, please reach out to us, so we can build a better age of online games and virtual worlds together,” said Crytek.

“We’re doing this for one reason: we love games and game development. We’re excited about the possibilities for developers offered by SpatialOS and its next-generation multiplayer gameplay. And, with that in mind, we’re excited to announce that Improbable and Crytek will be working together on a new AAA game together, built using CRYENGINE and SpatialOS. We’ll be giving more detail on this AAA game project soon – stay tuned!”

This Game Development Kit will enable let developers using CRYENGINE take advantage of the next-generation possibilities for prototyping, innovating, building and managing multiplayer online games provided by SpatialOS, from session-based deathmatch to huge persistent worlds.

What is more, Improbable and Crytek will team up to work on a new AAA game together, built using CRYENGINE and SpatialOS. You can learn more here.

The goal of the ClearCut courses is to teach you a solid workflow that is used in the AAA game industry. The first episode covers the process of creating an AAA fire hydrant from start to finish.

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3 Comments on "Improbable & Crytek Team Up"


Very sorry, Chris. Credit will be added asap.

Chris Malby-Tynan
Chris Malby-Tynan

Hey team, loving that you’re showcasing the partnership between Crytek and Improbable. You are also using an image from our game without giving relevant attribution. Please add a caption and link it back to

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