CRYENGINE 5.5 Available
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Latest comments
by Frank
6 hours ago

Is there any way i can tweak the colors dynamically through another blueprint? I tried with the "get all actors of class" function and setting the colors of the clouds by a timeline, everything else connected to the timeline does its thing but the volumetric clouds wouldn't change. Are the properties somehow fix?

by Ronnie Ochero
10 hours ago

Hi, what version of blender does this work with?

by anonymous
14 hours ago

Yeah this is good but it doenst capture the 2d look it still looks 3d. How about copying the movement of 2d animation because this looks way too smooth. 1 example is using the classic by twos which most studios do or also use 24 fps to really capture the 2d feel

CRYENGINE 5.5 Available
23 September, 2018

CRYENGINE 5.5 has been finally released! The latest update brings over 1000 fixes, changes, improvements, and features since the team’s last major release. Let’s study v.5.5 in detail. 

CRYENGINE 5.5 Release Highlights

SVOGI Improvements: SVOGI now brings a major advancement with SVO Ray-traced Shadows offering an alternative to using cached shadow maps in scenes.

Documentation Overhaul: the team prepared redesigned and updated documentation for designers, artists, programmers, and anyone who uses the Sandbox Editor. It is now much easier to find what you need.

Flappy Boid: Flappy Boid is described as “a fun, accessible, and now comprehensive onboarding course enabling users to learn core game development concepts while building a finished game.”

Sandbox UI/UX Changes: Improved workflow, performance, and optimization to make the development process quicker and easier.

Terrain Object Blending: You can now mark Entities with a Mesh Component to become a part of the terrain mesh for more realism, especially with snow and sand scenes.

Updated Entity Components: The Entity System is updated withMultiple new and legacy Components, like the porting of legacy rain and water ripple Entities, plus a new VR Camera and Interaction Component.

C# Upgrades: You can create C# assets directly inside of the Asset Browser and expose functions to Schematyc for use inside of Entity Components. 

There’s more, of course. You can find the full breakdown on the newest version here


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We don’t care. RIP Crytek.

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