There are AwesomeBump that is written in QT and do not require .NET Framework and has code open.
Интересно, не понятно зачем, но круто. Я бы хотел поучаствовать в проекте
Already have ndo, b2m, knald, and others.. Why another one?
CRYENGINE 5.5 has been finally released! The latest update brings over 1000 fixes, changes, improvements, and features since the team’s last major release. Let’s study v.5.5 in detail.
CRYENGINE 5.5 Release Highlights
SVOGI Improvements: SVOGI now brings a major advancement with SVO Ray-traced Shadows offering an alternative to using cached shadow maps in scenes.
Documentation Overhaul: the team prepared redesigned and updated documentation for designers, artists, programmers, and anyone who uses the Sandbox Editor. It is now much easier to find what you need.
Flappy Boid: Flappy Boid is described as “a fun, accessible, and now comprehensive onboarding course enabling users to learn core game development concepts while building a finished game.”
Sandbox UI/UX Changes: Improved workflow, performance, and optimization to make the development process quicker and easier.
Terrain Object Blending: You can now mark Entities with a Mesh Component to become a part of the terrain mesh for more realism, especially with snow and sand scenes.
Updated Entity Components: The Entity System is updated withMultiple new and legacy Components, like the porting of legacy rain and water ripple Entities, plus a new VR Camera and Interaction Component.
C# Upgrades: You can create C# assets directly inside of the Asset Browser and expose functions to Schematyc for use inside of Entity Components.
There’s more, of course. You can find the full breakdown on the newest version here.