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Stellar Blade's Devs Share How Sony Helped Them Make the Game Bigger

This support includes full localization, marketing, testing, and more. 

In a recent interview, the developers from Shift Up, Director Hyung-Tae Kim and Technical Director Dongi Lee, talked to journalist Julien Chièze and discussed Stellar Blade and its development.

According to Shift Up, Sony approached them in 2021 after legendary Shuhei Yoshida showed interest in the game's prototype. The collaboration with Sony has been significant, with the company providing lots of support to the studio. This support includes full localization, marketing, testing, and sharing tools from internal PlayStation studios with the developers.

Image credit: Shift Up, Stellar Blade

Thanks to Sony's help, Stellar Blade was localized in 22 languages. The demo version features voice acting in 9 languages and subtitles in 22. Initially planned as a small game, the partnership with Sony led to a substantial expansion of the project.

Drawing inspiration from 1990s anime, Stellar Blade dedicates 60% of the gameplay to battles and 40% to cutscenes and dialogues. The developers promise an engaging and unique plot and over 20 boss battles, ranging from humanoid foes to massive monsters akin to those in Shadow of the Colossus, which will captivate players throughout the game.

Previously, we reported on the importance of presenting visually appealing characters in games, and Stellar Blade's Game Director shared his point of view on the matter.

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This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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