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Students and Faculty Can Now Access RapidPipeline's Professional 3D Processing Tools For Free

Try plug-ins for Blender, Maya, 3ds Max, Substance 3D Painter, and Unreal Engine 5 to convert, optimize, and prepare 3D assets entirely locally.

RapidPipeline, an all-in-one 3D processing solution, has launched a free education plan for students and faculty at registered academic institutions worldwide. The initiative aims to give the next generation of 3D and Technical Artists access to professional-grade pipeline tools used in industrial visualization, e-commerce CGI, architecture, VFX, and games.

The educational plan provides full access to RapidPipeline's powerful plug-ins for Blender, Maya, 3ds Max, Substance 3D Painter, and Unreal Engine 5. Users can take advantage of an extensive feature set for 3D model optimization and data preparation, including tools for mesh cleanup and retopology using two remeshing methods, as well as decimation, invisible geometry removal, texture baking, AO baking, UV unwrapping, imposter generation, 3D format conversion, and more.

All these plug-ins run on your local machine, which means you can safely work with sensitive or confidential projects without worrying about data privacy.

Here's a showcase of RapidPipeline for Unreal Engine, featuring a detailed restaurant scene:

Qualifying for the free educational plan is simple: students and lecturers just need a valid institutional email address. Each eligible user receives one seat, with free six-month renewals available as long as they remain affiliated with an academic institution. You can use RapidPipeline for personal learning and educational projects as part of your university coursework. However, please note that using it for any commercial projects is not permitted.

All the essential information is available on the RapidPipeline's education plan page, including FAQs, tutorials, guidelines for proper attribution, and student testimonials.

"Thank you for creating such a perfect set of tools for creatives and artists alike. I've not seen anything as comprehensive in the market, and can see how this will benefit independent, freelance, and small studios, as well as automating pipeline efficiency in the larger studios that have massive libraries to wrangle every project. I cannot wait to see RapidPipeline tools becoming a standard in today's CG workflows", says Marco, Think Tank Training Centre alumni.

Mastering 3D optimization and data preparation is essential for 3D Artists today, regardless of the industry they work in. If you're a student or lecturer, you can get started immediately by signing up with your institutional email.

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