Articles
How MetroY Ultra Turns Physical Parts into Digital Designs Without CAD Data
11 September 2026 - Learn all about converting physical vehicle parts into accurate 3D references for reverse engineering, custom fitment, restoration, CAD design, reproduction, and manufacturing.
Behind the Rigging & Animation of Fantasy Action RPG Characters Like Orcs and Dragons
09 September 2026 - Yeyo Studio breaks down its approach to rigging, skinning, locomotion, combat animation, creature movement, engine testing, and building reusable animation sets across characters with radically different anatomy and equipment.
How Agents 404 Devs Created a Prototype and Gained 120K Wishlists in Two Months
03 September 2026 - PlayHero Founder Anton Slashcev explains how Bezi helped his team prototype Agents 404 in one month, why core systems remain protected, and where human technical expertise is still essential.
How Spatial Streaming is Unlocking New Possibilities in 3D Asset Delivery
24 August 2026 - Modern video is powered by adaptive streaming: one source file reaches any screen, on any connection, with playback that starts near instantaneously. Miris brings that model to 3D. We spoke with Miris CTO Sean Looper about spatial streaming and what it means for developers.
New Marvelous Designer Update Lets Artists Rip, Pinch & Shape Fabric Like Never Before
24 August 2026 - The 2026.1 update, which released today, introduces the highly requested Seamline Ripping Tool alongside new Brush Pinching and Pinching Simulation Override features that give artists greater control over shaping garments directly in 3D.
Why Now Might Be the Right Time to Start a Career in Game Art
20 August 2026 - Vertex School explains how periods of industry disruption can create an opening for new game artists who master both the fundamentals and the workflows studios increasingly expect.
How Dark and Darker's Devs Used Aura to Build a Major Feature in Half the Time
20 August 2026 - Dark and Darker developers IRONMACE explain how Aura helped a non-technical designer work directly with the game's codebase, prototype tutorial systems, communicate with engineers, and help complete in just a couple of weeks what the studio estimates would normally have taken five to six weeks.
Why Game Studios Are Turning to External Development Partnerships
18 August 2026 - Juego Studios discusses the evolution of external development, full-cycle production, AI-assisted workflows, LiveOps, porting, and why studios increasingly view external teams as long-term strategic partners instead of traditional outsourcing vendors.
Unveiling the Pipeline Behind AAA-Quality Indie Game Characters
13 August 2026 - Discover how indie developers are using Character Creator 5 and iClone 8 to build AAA-quality indie game characters faster. From solo creators to small studios, these real-world case studies showcase streamlined character pipelines for Unreal Engine and Unity.
Game Studios Are Moving Beyond Legacy Version Control, and Here's Why
04 August 2026 - Diversion is positioning itself as a scalable, modern alternative to legacy version control options like Perforce and Git for teams working with Unreal, Unity, large files, and creative pipelines
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