Why Now Might Be the Right Time to Start a Career in Game Art
20 August 2026 - Vertex School explains how periods of industry disruption can create an opening for new game artists who master both the fundamentals and the workflows studios increasingly expect.
How Dark and Darker's Devs Used Aura to Build a Major Feature in Half the Time
20 August 2026 - Dark and Darker developers IRONMACE explain how Aura helped a non-technical designer work directly with the game's codebase, prototype tutorial systems, communicate with engineers, and help complete in just a couple of weeks what the studio estimates would normally have taken five to six weeks.
Why Game Studios Are Turning to External Development Partnerships
18 August 2026 - Juego Studios discusses the evolution of external development, full-cycle production, AI-assisted workflows, LiveOps, porting, and why studios increasingly view external teams as long-term strategic partners instead of traditional outsourcing vendors.
Unveiling the Pipeline Behind AAA-Quality Indie Game Characters
13 August 2026 - Discover how indie developers are using Character Creator 5 and iClone 8 to build AAA-quality indie game characters faster. From solo creators to small studios, these real-world case studies showcase streamlined character pipelines for Unreal Engine and Unity.
Game Studios Are Moving Beyond Legacy Version Control, and Here's Why
04 August 2026 - Diversion is positioning itself as a scalable, modern alternative to legacy version control options like Perforce and Git for teams working with Unreal, Unity, large files, and creative pipelines
AniShort Unifies Scriptwriting, Storyboarding & Video Generation in One Workflow
29 July 2026 - AniShort combines scripting, storyboards, character management, video generation, editing, and rendering into a single browser-based workflow, helping creators maintain asset consistency while reducing production time and eliminating constant tool switching.
Meshy Wants AI to Feel Less Like a Prompt and More Like a Creative Partner
21 July 2026 - Meshy's new 3D Agent brings conversational AI to 3D asset creation, helping game artists brainstorm, generate style-consistent assets, and export models directly into existing production pipelines.
From Prompt to Reality: How To Turn Your Idea Into a Physical 3D-Printed Collectible Using Hi3D
06 July 2026 - We took Hi3D's AI 3D maker platform for a spin to see if it could turn a simple text prompt into a fully assembled, print-ready armored sci-fi trooper. Here's how the whole process works.
You're Having the Wrong Conversation About Environment Art Co-Development
11 June 2026 - Most studios arrive at the environment art co-development conversation too late, with a brief that's too narrow, and then wonder why the results feel disconnected from the rest of the game. There's a smarter way to structure it, and it starts before you hit capacity.
The Stage for 3D Artists: 2026 Reallusion's 3D Character Contest Returns with $45,000 in Prizes
04 June 2026 - This year's event is backed by a powerhouse roster of industry leaders, offering a combined $45,000 in cash and prizes across five distinct categories.
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