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How MetroY Ultra Turns Physical Parts into Digital Designs Without CAD Data

11 September 2026 - Learn all about converting physical vehicle parts into accurate 3D references for reverse engineering, custom fitment, restoration, CAD design, reproduction, and manufacturing.

#News#Sponsored Article#3D Scanning

Behind the Rigging & Animation of Fantasy Action RPG Characters Like Orcs and Dragons

09 September 2026 - Yeyo Studio breaks down its approach to rigging, skinning, locomotion, combat animation, creature movement, engine testing, and building reusable animation sets across characters with radically different anatomy and equipment.

#Interviews#3D Art#Animation#Sponsored Article

How Agents 404 Devs Created a Prototype and Gained 120K Wishlists in Two Months

03 September 2026 - PlayHero Founder Anton Slashcev explains how Bezi helped his team prototype Agents 404 in one month, why core systems remain protected, and where human technical expertise is still essential.

#Interviews#AI#Game Development#IndieDev#Sponsored Article

How Spatial Streaming is Unlocking New Possibilities in 3D Asset Delivery

24 August 2026 - Modern video is powered by adaptive streaming: one source file reaches any screen, on any connection, with playback that starts near instantaneously. Miris brings that model to 3D. We spoke with Miris CTO Sean Looper about spatial streaming and what it means for developers.

#Interviews#3D Art#Sponsored Article

New Marvelous Designer Update Lets Artists Rip, Pinch & Shape Fabric Like Never Before

24 August 2026 - The 2026.1 update, which released today, introduces the highly requested Seamline Ripping Tool alongside new Brush Pinching and Pinching Simulation Override features that give artists greater control over shaping garments directly in 3D.

#News#3D Art#Animation#Marvelous Designer#Sponsored Article
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Why Now Might Be the Right Time to Start a Career in Game Art

20 August 2026 - Vertex School explains how periods of industry disruption can create an opening for new game artists who master both the fundamentals and the workflows studios increasingly expect.

#News#Education#Art#Sponsored Article

How Dark and Darker's Devs Used Aura to Build a Major Feature in Half the Time

20 August 2026 - Dark and Darker developers IRONMACE explain how Aura helped a non-technical designer work directly with the game's codebase, prototype tutorial systems, communicate with engineers, and help complete in just a couple of weeks what the studio estimates would normally have taken five to six weeks.

#Interviews#AI#Video Games#Game Development#IndieDev#Sponsored Article

Why Game Studios Are Turning to External Development Partnerships

18 August 2026 - Juego Studios discusses the evolution of external development, full-cycle production, AI-assisted workflows, LiveOps, porting, and why studios increasingly view external teams as long-term strategic partners instead of traditional outsourcing vendors.

#Interviews#Game Development#Business#Sponsored Article

Unveiling the Pipeline Behind AAA-Quality Indie Game Characters

13 August 2026 - Discover how indie developers are using Character Creator 5 and iClone 8 to build AAA-quality indie game characters faster. From solo creators to small studios, these real-world case studies showcase streamlined character pipelines for Unreal Engine and Unity.

#News#3D Art#Character Art#Character Creator#Sponsored Article

Game Studios Are Moving Beyond Legacy Version Control, and Here's Why

04 August 2026 - Diversion is positioning itself as a scalable, modern alternative to legacy version control options like Perforce and Git for teams working with Unreal, Unity, large files, and creative pipelines

#Feature#News#Game Development#Game Engine#IndieDev#Sponsored Article

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