You're Having the Wrong Conversation About Environment Art Co-Development
11 June 2026 - Most studios arrive at the environment art co-development conversation too late, with a brief that's too narrow, and then wonder why the results feel disconnected from the rest of the game. There's a smarter way to structure it, and it starts before you hit capacity.
The Stage for 3D Artists: 2026 Reallusion's 3D Character Contest Returns with $45,000 in Prizes
04 June 2026 - This year's event is backed by a powerhouse roster of industry leaders, offering a combined $45,000 in cash and prizes across five distinct categories.
Connect Your Favorite AI Models Directly Into Unreal Engine with Nwiro Integration Kit
04 June 2026 - Streamline your workflows by connecting Claude Code, Codex CLI, Meshy AI, Tripo AI, and other AI services directly into Unreal Engine with Nwiro's new Integration Kit.
How Hyper3D Rodin Gen-2.5 Is Bringing Production-Level Control to AI 3D Generation
03 June 2026 - QX Zhang, CTO of Hyper3D, discusses the philosophy behind Rodin Gen-2.5, including controllable AI workflows, Smart Low-Poly topology generation, 3D-native texturing, batch generation, and integration into real-world game and VFX pipelines.
Introducing Nwiro AI Pro: The Ultimate Unreal Engine Copilot
28 May 2026 - Nwiro AI Pro integrates directly into Unreal Engine 5, allowing developers to generate Blueprints, PCG systems, environments, C++ classes, and more using natural language prompts.
How SUBMERGE Rendered Cinematic-Quality 3D Content Without A Traditional Render Farm
27 May 2026 - SUBMERGE showcases how creators can produce cinematic-quality 3D renders using Render Network without the cost, hardware demands, or workflow limitations of traditional local render farms.
How Rigsters Enables Scalable High-Fidelity 3D Asset Creation
28 April 2026 - Rigsters explains how automated capture pipelines are helping studios move beyond manual scanning bottlenecks and scale high-fidelity 3D asset production.
What Is iRender's Credit Back? A Cashback System That Reduces Render Farm Costs Up to 60%
16 April 2026 - iRender's Credit Back is a cashback system that returns 10% to 20% of rendering credits after every session. Unlike traditional render farms that charge per use with no returns, Credit Back reduces the effective cost of each render over time by up to 60% when combined with iRender's first-deposit bonus and off-peak scheduling.
Xsolla to Bring Accessibility, Social Impact & Entertainment IP Licensing to London Games Festival 2026
16 April 2026 - Learn more about the company's presence across multiple events throughout the week.
When Optimization Stops Working: Inside the Switch Port of Secret of the Mimic that Required Rewriting the Engine
14 April 2026 - Devoted Studios breaks down how memory, loading, and engine limitations forced a shift from just optimization to deep architectural changes during the Switch port of Five Nights at Freddy's: Secret of the Mimic.
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