logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in

What Are the Biggest Legal Questions Facing Game Developers?

29 September 2026 - Game developers can share their most common legal questions and concerns through a short survey. Common themes will be addressed in upcoming episodes of Xsolla’s Legal Office Hours podcast and future publications.

#News#Game Development#IndieDev#Xsolla#Sponsored Article

How MetroY Ultra Turns Physical Parts into Digital Designs Without CAD Data

11 September 2026 - Learn all about converting physical vehicle parts into accurate 3D references for reverse engineering, custom fitment, restoration, CAD design, reproduction, and manufacturing.

#News#Sponsored Article#3D Scanning

Game Biz Institute is a New B2B Platform for the Game Industry by Xsolla

09 September 2026 - Initially developed through an editorial collaboration with 80 Level, the new platform features practical insights from developers, researchers, operators, and other experts working across the business of games.

#GBI#Business#Xsolla#Sponsored Article

Behind the Rigging & Animation of Fantasy Action RPG Characters Like Orcs and Dragons

09 September 2026 - Yeyo Studio breaks down its approach to rigging, skinning, locomotion, combat animation, creature movement, engine testing, and building reusable animation sets across characters with radically different anatomy and equipment.

#Interviews#3D Art#Animation#Sponsored Article

How Agents 404 Devs Created a Prototype and Gained 120K Wishlists in Two Months

03 September 2026 - PlayHero Founder Anton Slashcev explains how Bezi helped his team prototype Agents 404 in one month, why core systems remain protected, and where human technical expertise is still essential.

#Interviews#AI#Game Development#IndieDev#Sponsored Article
Built for the Game & Digital Art Industry
Get Our Media Kit

How Spatial Streaming is Unlocking New Possibilities in 3D Asset Delivery

24 August 2026 - Modern video is powered by adaptive streaming: one source file reaches any screen, on any connection, with playback that starts near instantaneously. Miris brings that model to 3D. We spoke with Miris CTO Sean Looper about spatial streaming and what it means for developers.

#Interviews#3D Art#Sponsored Article

New Marvelous Designer Update Lets Artists Rip, Pinch & Shape Fabric Like Never Before

24 August 2026 - The 2026.1 update, which released today, introduces the highly requested Seamline Ripping Tool alongside new Brush Pinching and Pinching Simulation Override features that give artists greater control over shaping garments directly in 3D.

#News#3D Art#Animation#Marvelous Designer#Sponsored Article

Why Now Might Be the Right Time to Start a Career in Game Art

20 August 2026 - Vertex School explains how periods of industry disruption can create an opening for new game artists who master both the fundamentals and the workflows studios increasingly expect.

#News#Education#Art#Sponsored Article

How Dark and Darker's Devs Used Aura to Build a Major Feature in Half the Time

20 August 2026 - Dark and Darker developers IRONMACE explain how Aura helped a non-technical designer work directly with the game's codebase, prototype tutorial systems, communicate with engineers, and help complete in just a couple of weeks what the studio estimates would normally have taken five to six weeks.

#Interviews#AI#Video Games#Game Development#IndieDev#Sponsored Article

Why Game Studios Are Turning to External Development Partnerships

18 August 2026 - Juego Studios discusses the evolution of external development, full-cycle production, AI-assisted workflows, LiveOps, porting, and why studios increasingly view external teams as long-term strategic partners instead of traditional outsourcing vendors.

#Interviews#Game Development#Business#Sponsored Article

Subscribe to newsletter

Don't miss our weekly newsletter

icon
essential