logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in

Why Now Might Be the Right Time to Start a Career in Game Art

20 August 2026 - Vertex School explains how periods of industry disruption can create an opening for new game artists who master both the fundamentals and the workflows studios increasingly expect.

#News#Education#Art#Sponsored Article

How Dark and Darker's Devs Used Aura to Build a Major Feature in Half the Time

20 August 2026 - Dark and Darker developers IRONMACE explain how Aura helped a non-technical designer work directly with the game's codebase, prototype tutorial systems, communicate with engineers, and help complete in just a couple of weeks what the studio estimates would normally have taken five to six weeks.

#Interviews#AI#Video Games#Game Development#IndieDev#Sponsored Article

Why Game Studios Are Turning to External Development Partnerships

18 August 2026 - Juego Studios discusses the evolution of external development, full-cycle production, AI-assisted workflows, LiveOps, porting, and why studios increasingly view external teams as long-term strategic partners instead of traditional outsourcing vendors.

#Interviews#Game Development#Business#Sponsored Article

Unveiling the Pipeline Behind AAA-Quality Indie Game Characters

13 August 2026 - Discover how indie developers are using Character Creator 5 and iClone 8 to build AAA-quality indie game characters faster. From solo creators to small studios, these real-world case studies showcase streamlined character pipelines for Unreal Engine and Unity.

#News#3D Art#Character Art#Character Creator#Sponsored Article

Game Studios Are Moving Beyond Legacy Version Control, and Here's Why

04 August 2026 - Diversion is positioning itself as a scalable, modern alternative to legacy version control options like Perforce and Git for teams working with Unreal, Unity, large files, and creative pipelines

#Feature#News#Game Development#Game Engine#IndieDev#Sponsored Article
Built for the Game & Digital Art Industry
Get Our Media Kit

AniShort Unifies Scriptwriting, Storyboarding & Video Generation in One Workflow

29 July 2026 - AniShort combines scripting, storyboards, character management, video generation, editing, and rendering into a single browser-based workflow, helping creators maintain asset consistency while reducing production time and eliminating constant tool switching.

#Feature#News#AI#3D Art#Sponsored Article

Meshy Wants AI to Feel Less Like a Prompt and More Like a Creative Partner

21 July 2026 - Meshy's new 3D Agent brings conversational AI to 3D asset creation, helping game artists brainstorm, generate style-consistent assets, and export models directly into existing production pipelines.

#Feature#News#AI#3D Art#Sponsored Article

From Prompt to Reality: How To Turn Your Idea Into a Physical 3D-Printed Collectible Using Hi3D

06 July 2026 - We took Hi3D's AI 3D maker platform for a spin to see if it could turn a simple text prompt into a fully assembled, print-ready armored sci-fi trooper. Here's how the whole process works.

#Feature#News#Tech#AI#Sponsored Article

You're Having the Wrong Conversation About Environment Art Co-Development

11 June 2026 - Most studios arrive at the environment art co-development conversation too late, with a brief that's too narrow, and then wonder why the results feel disconnected from the rest of the game. There's a smarter way to structure it, and it starts before you hit capacity. 

#Feature#Environment Art#Sponsored Article

The Stage for 3D Artists: 2026 Reallusion's 3D Character Contest Returns with $45,000 in Prizes

04 June 2026 - This year's event is backed by a powerhouse roster of industry leaders, offering a combined $45,000 in cash and prizes across five distinct categories.

#News#3D Art#Character Art#Character Creator#Sponsored Article

Subscribe to newsletter

Don't miss our weekly newsletter

icon
essential