logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Stunning 2 Million Object Gravity Simulation Powered By Compute Shaders

Safar Isaev presented the progress made on his custom gravity system.

As Technical Artist Safar Isaev, also known as Sofar, explained, he developed this project purely for fun and as a learning exercise in Unity's indirect instancing, saying that it was easier for him to write the system from scratch than to dive into the complexities of VFX Graph.

This screensaver-like 3D simulation is highly performant: Safar optimized the 2 million body problem to run at over 60 FPS in the editor, even while recording simultaneously using a GTX 1650. The developer plans to post more updates on the project soon and hopes to include an Asset Store link as well.

In the meantime, check out some of Safar's previous projects and follow him on X/Twitter to stay updated on his latest work:

Also, join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

An Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO and NDO etc. 55 brushes and height/alpha maps, all 2048x2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.

Error
(2000-0001)

Join discussion

Comments 0

    You might also like

    A Week After "Basically Announcing" Minecraft 2, Notch Basically Cancels It

    Instead, he and his team will focus on the previously-announced retro-style roguelike.

    Rumor: Possible Release Date for Grand Theft Auto 6 Revealed

    A video game store from Uruguay appears to have disclosed the launch date for the gaming industry's most anticipated title.

    Breaking: Unity Suddenly Lays Off Numerous Developers With a 5 AM Email

    Apparently, the entire Unity Behavior team was cut, alongside many other employees.
    • Smudges
      by Emil Skriver

      This pack can help you get that realism that 3D often lacks with various different finger smudges captured from real surfaces.

      Error
      (2000-0001)
    • Landscape Auto Material for UE4
      by VEA Games

      Landscape Auto Material is a flexible autopainting material for Unreal Engine 4 Landscape component. When you are drawing the topology of your landscape, proper material layers are drawn automatically!

      Error
      (2000-0001)

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more

    ×