The game is in 'pre-beta' now and will be launched on PC and consoles at the same time.
Finally, it seems we'll see the game soon as Larry Kuperman, director of business development at Nightdive, shared that it's 'largely complete' and in a 'pre-beta' state. He said the PC version has almost everything it needs but the team is working on the console versions. Kuperman mentioned that the studio wants to release the game on all platforms simultaneously.
The remake will not only contain the original 1994 game but will also offer unique experiences:
"Our goal is always to remake games so that they look like what you remember, not the way that they actually looked when you played them on your 14-inch CRT monitor," Kuperman said.
According to the developers, the remake was rebuilt from the ground up first in Unity and then – in Unreal Engine 4. Aside from the engine, Nightdive also changed the team working on the game.
"We went through a painful process – costly, both in terms of time and money. Refocused, we put together a new team. You're going to see it's going to be very true to the spirit of System Shock."
The remake is now a fully first-person shooter with better controls, looks, and animation. Windows Central noted that the game mostly kept the same palette, integrated "a bunch of the very crowded UI into the environment," and now looks cleaner and prettier.
You will be able to still play the original System Shock after the remake's release as it's very important for Nightdive to give players the opportunity to enjoy classics.
"We're at a point where the future is uncertain. We don't want to see not just the games, but the people that made the games lost to history," said Kuperman.