Hello ! I am a video game student @ILOI & I am very thankful, your speech is very motivating .
Except the dude clearly doesn't know much of anything about the 3D game pipeline. Yeah, if you're very skilled, a high poly sculpt could, certainly. But then there's retopology, UV mapping, texture baking, rigging, animating, other means of optimization once imported into the engine. Granted it wouldn't take anywhere near the production time of a AAA character (Which the High-poly sculpt took maybe 10-15 hours altogether, but the finished character took ~94 hours). And granted pokemon models aren't nearly as complex as that, but I think at least a 1-3 hours from start to finish to be a fair average expectancy of artists who know the work flow well enough. I just hate how people are so critical of artists when they clearly don't understand what goes into it.
Nightdive Studios obviously knows how to do their game development and game promotion. A year ago we’ve learned about the remake of the original System Shock game. It’s got Warren Spector on the team, it’s got some pretty darn good visuals by Unity and it’s got the heart of the old-school gameplay there.
What’s interesting is that literally a couple of hours ago the developers actually uploaded a demo of their project to Steam. it’s completely free and you can check it out right now. At the same time the company launched the crowdfunding campaign on Kickstarter. Which was the best move the company could make.
They require about $900 million to make the game.Right now few games actually manage to get this kind of money from crowdfunding. But it’s great to see that Nightdive Studios actually managed to overcome this problem by providing gamers with a sleek demo, which shows a tiny bit of gameplay. It looks so nice, so you have no other choice but to donate some money and make a pre-order. It’s a great way of working with the audience.
System Shock looks great btw. It’s got very dark palette and very complicated level design. Just like the original game. Plus it’s all shiny and sparkling thanks to the power of Unity 5. The game supports: PBR, screen-space reflections, fast real-time global illumination, dynamic volumetric particles. Plus the artists are using non-filtered midmap textures for levels and objects to keep that incredible retro feel.
So far in a couple of hours the project has already gathered over $200k on Kickstarter. We believe it will cover the goal in a day or two. Are you planning to get yourself a remade copy of System Shock?