Indie Developer tinybugbot showcased a process of visualizing realistic rock cliffs in Houdini, demonstrating the workflow from its early stages to creating a magnificent result.
According to tinybugbot, experimenting with parameters is the best way to learn and achieve the desired output. As for the tutorials, the creator suggested this video by Voxyde VFX, covering the process of creating a sharp rock material using Copernicus nodes.
Before, tinybugbot showcased another demo of creating rocks using Houdini and Unreal Engine 5: