Tango Gameworks head, Shinji Mikami, shared that following the launch of Ghostwire: Tokyo, he wants the studio to focus on smaller games and go beyond the survival horror genre.
Talking of the future of Tango Gameworks, the studio head Shinji Mikami shared that he wants to focus on smaller games and go beyond the survival horror genre. In an interview with Famitsu (via VCG), the former Resident Evil series director said that following the launch of Ghostwire: Tokyo, the Japanese studio intends to release more non-horror games to make people stop associating the studio with a single genre.
"Of course, it’s nice to have fans think of us as a studio with a reputation for developing survival horror games," said Mikami. "But we also want to be viewed as a studio that can create a wider variety of games. We will be releasing more and more new games in the future, starting with Ghostwire: Tokyo, so please give us your support."
Mikami also noted that John Johanas, the head of DLC development for The Evil Within and game director of The Evil Within 2, is currently working on a new title that is the "complete opposite of horror". According to Mikami, the upcoming project is going to be "a really good game", so he asked to follow the news.
Elsewhere in the interview, the Tango Gameworks head shared that he believes that The Evil Within 2 remains the studio's last horror game at the moment and emphasized that he doesn't consider Ghostwire: Tokyo – the latest studio's game that was released on March 25 – to be a horror game saying that he thinks of it as more of a first-person shooter.
"Some people may feel that Ghostwire: Tokyo has a bit of a horror feel to it. But make no mistake, Ghostwire: Tokyo is not a horror game. It is an arcade-style action-adventure game," Mikami explained. "Even if I explained it like that, you might still be thinking, ‘No, after The Evil Within series?’ But it’s pure action, as you freely explore a deserted Tokyo while defeating enemies."
As part of an interview, the founder of Tango Gameworks also shared that in addition to AAA games, the studio plans to release lower-budget titles as well – partly because smaller games need smaller teams where it is easier to train new employees. Mikami also pointed out that the studio's goal is to release a hit game every 10 years, as well as educate a younger generation of developers who can create their own games.
You can learn more by reading Shinji Mikami's interview here. Also, don't forget to join our new Reddit page, our new Telegram channel, follow us on Instagram and Twitter, where we are sharing breakdowns, the latest news, awesome artworks, and more.