Dennis Gustafsson plans to integrate it into future projects.
Dennis Gustafsson, the developer of Teardown, a fun voxel destruction game with a truly interactive environment where player freedom and emergent gameplay are the driving mechanics, built using a fully custom-written engine, has shared a sneak peek of his current project.
He also mentioned that this new format is capable of handling large objects, unique properties for each voxel without the need for palettes, and very fast scene updates. While it requires more memory per voxel, it stores fewer voxels overall. As a result, it consumes more memory than the previous system, so implementing compression would be necessary.
The new engine is unlikely to be integrated into Teardown, but Dennis Gustafsson intends to use it in upcoming projects. Check out some of his recent voxel experiments below:
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