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Teardown-Style Pixelated Object Physics in Unity

Hasan Tarhan unveils a new amazing experiment with video game physics.

Game Developer Hasan Tarhan has presented 3D Pixel Physics, a new setup for creating teardown-style physics for pixel art 3D objects. As described by the author, this framework first renders 3D objects in pixel art and then employs a method similar to the one used in Hasan's 2022 LeafPhysics solution to introduce physics to pixels.

Developed within Unity using C#, the setup utilizes the engine's job system, which lets you write simple and safe multithreaded code so that your application can use all available CPU cores to execute your code, thus improving the performance of your application, as well as DrawMeshInstanced.

And here are some of the developer's earlier works, you can check out more by visiting Hasan's YouTube channel:

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10 textile Nanomesh Brushes all contained within one Multi-mesh brush and Low poly meshes.

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    • Unkempt Flagstones
      by Stan Brown

      100% procedural material made in Substance Designer.

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    • Filther for Substance
      by Ronan Mahon

      Add fully procedural dirt and filth to any material for a fast and beautiful result that is easily customised.

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