According to Katsuhiro Harada, it is now 10 times more expensive to create a game than it was in the '90s.
Recently, Bandai Namco unveiled its post-release roadmap for Tekken 8, indicating plans to introduce an in-game shop where players can purchase cosmetics and old character costumes using real money, which initiated considerable discussion among the players.
Image Credit: Bandai Namco, Tekken 8
In response to a social media user expressing disappointment, Tekken Director Katsuhiro Harada explained that games didn't require such detailed specifications previously, nor did they have an online component. Additionally, games weren't expected to have the high resolution and definition we see today. Currently, there's a significant demand from players for long-term support and operation of the game. This necessitates regular updates, which in turn, incur considerable expenses.
Image Credit: Bandai Namco, Tekken 8
Harada also pointed to the shifting economic landscape as a reason for the introduction of microtransactions in Tekken 8. He emphasized that without these, the game would cease to operate in a few months as the ongoing support and updates would be economically unsustainable.
Image Credit: Bandai Namco, Tekken 8
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