Although the devs didn't reveal the reasons for changing the concept, they disclosed another interesting piece of the studio's original plans for the game. The Walking Dead season design and direction lead Sean Vanaman shared that initially, the studio wanted to tell the story of a young man who was raising his sister.
However, the devs decided that building a character history based on already pre-existing history was rather tough, so they settled on building the relationships from scratch.
We highly recommend watching the full documentary to check out an early art test prototype as well as hear the stories and thoughts from The Walking Dead creators. You can find the documentary here.
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