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Terminator 2-Inspired Particle Simulation Built In Unity

Just misses a Robert Patrick portrait on the side.

Terminator 2: Judgment Day's T-1000 unprecedented liquid metal effects, involving splitting open bodies, finger blades, heads blowing open, bullet-hit wounds, and that one head hole scene captivated the viewers and continue to impress even 33 years later.

Exploring advanced physics beyond what is typically seen in games, Game Developer Zolden demonstrated a splashy particle simulation created with a custom physics engine written in Unity. This simulation allows particles to interact using Lennard-Jones forces, though, unlike T-1000, it doesn't heal yet.

According to Zolden, while these simulations require significant computational power, they are viable with the use of GPUs, and he plans to develop a game based on this technology and may adapt the project into a VR experience once it matures with features. Have a look at some of his other recent physics explorations:

In the past, Zolden has shared this very satisfying GPU-computed mesh generation visualization:

Keep up with Zolden's latest experiments by following him on X/Twitter and join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

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