The Game Awards 2025's Headliner Remains Radio Silent
Highguard, a game many affectionately dubbed "Concord 2," is less than three weeks away.
While Geoff Keighley overhyping projects and pitching generic AAA games as if they were GTA 6 and Half-Life 3 put together is nothing new, still, no one really expected TGA 2025's most prominent slot, the final announcement before Game of the Year – usually reserved for the biggest reveal of the night – to go to what it did.
In case you already forgot its name, that game was Highguard, an upcoming live-service hero shooter from Wildlight Entertainment, which was officially announced with a release date: January 26, 2026 – less than three weeks from now.
While the announcement already had "weird" written all over it – the final (and probably most expensive) reveal of the biggest video game ceremony going to a live-service hero shooter with showcased gameplay and graphics being so uninspiring, the game got dubbed "Concord 2" by many – the weirdest part came after. And that part was... nothing.
No, seriously. Less than a month before the game is set to release, the gaming community began noticing that, following the TGA announcement trailer, the studio has shared nothing about the upcoming title – arguably the strangest follow-up to the most expensive game reveal that one could imagine.
Twitter, LinkedIn, the official website, Facebook, Instagram, YouTube, the LinkedIn pages of the studio's 103 employees – all barren and lifeless as of this writing, featuring zero updates on anything Highguard. No promotional art, no countdowns, no developer interviews, no breakdowns, no cinematics, no corporate statements for goodness' sake – almost as if the entire team, from the CEO to the greenest, junior-est developer hired yesterday, had been prohibited from promoting the title in any way.
In fact, across its entire social media presence, Wildlight has made only one single post since TGA – a tribute to the late Vince Zampella, shared on Twitter.
If you've seen the trailer or read the comments about Highguard, you've probably already guessed the most likely reason for the team's radio silence. In case you somehow have not, after the announcement, the game was buried in dislikes and negative comments, criticizing Highguard as an epigonic, soulless mashup of ideas designed to generate cash first, provide genuine entertainment – at best – second.
Given that reception, it's indeed not far-fetched to assume the team saw it as a sure sign that the game was headed for a spectacular flop at launch and chose to wait in silence, hoping not to accidentally make things even worse.
With all my attempts to contact Wildlight for a comment remaining unanswered so far, it seems the only way to find out why the team disappeared into the shadows would be for Highguard to somehow succeed, thus turning Wildlight's frown upside-down – though a glance at the comment section and the trailer makes it obvious that such a scenario is about as likely as stumbling upon a perfectly preserved dinosaur encased in amber. Armed with a shotgun. On Mars.
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