logo80lv
Articlesclick_arrow
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_login
Log in
0
Save
Copy Link
Share

The GDC Talk on Building Marvel Spider Man’s World

Elan Ruskin from Insomniac Games discussed the production process of creating a world for the Marvel’s Spider-Man.

Senior Engine Programmer from Insomniac Games Elan Ruskin talked about the team’s approach to building a completely new world for Marvel’s Spider-Man and shared the technical challenges the team has faced and the solutions it found.

The talk includes the following insights:

  • one frame breakdown
  • building Marvel’s Manhattan
  • Streaming
  • Fitting on The Blu-ray Disc
  • Filling the Streets

To learn more details on the world-building for Spider-Man, check out another GDC talk made by the Insomniac team where it explained the art approach and the departments workflow on assets.

Ready to grow your game’s revenue?
Talk to us

Comments

0

arrow
Leave Comment
Ready to grow your game’s revenue?
Talk to us

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more