Engineers who worked on the original Metroid Prime game expressed their dissatisfaction with being omitted from the credits of the remastered version of the game.
Metroid Prime Remastered, a new version of the classic action-adventure game for GameCube, has become available on Switch last week, marking the first time that the game can be played with dual stick controls.
Developed by Retro Studios, the original 2002 game was highly acclaimed by players and sold more than 2.8 million copies around the world. It also won multiple Game of the Year awards and is widely considered by numerous critics and players as one of the best video games ever created, maintaining its status as one of the highest-rated games on Metacritic.
However, despite the merits of the original game's developers, it turns out, they were not included in the Metroid Prime Remastered credits. Instead, Nintendo simply indicated that the remaster was based on the work of the creators of the original GameCube and Wii game.
The first one to notice the absence of the original game's devs' names in the credits of the Switch remaster was Retro Studios' former senior engineer Zoid Kirsch.
"While many studios did amazing work on the remaster, I'm let down Metroid Prime's Remaster does not include the full original game credits," Kirsch wrote. "I worked with so many amazing people on the game and everyone's name should be included in the remaster, not just a single card like this."
The problem of omitting the names of developers who contributed to a project from the game credits is quite common in the game industry. In some studios, an employee must work on a game for a specific period of time to be included in the credits.
However, the situation with Metroid Prime Remastered is pretty different as Nintendo did not originally deem it necessary to credit the developers of the 2002 release of Metroid Prime.
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