The Production Pipeline Behind Horizon Forbidden West's Faces

Guerrilla shared a lengthy PowerPoint presentation explaining how the realistic faces of Horizon Forbidden West were made.

In case you missed it, the Guerrilla Games team has recently shared "Creating the Many Faces of Horizon Forbidden West", a lengthy PowerPoint presentation dedicated to the production pipeline behind the highly-realistic character faces created for the studio's most recent Horizon title.

First shown during GDC 2022 by Guerrilla's Lead Character Artist Arno Schmitz, the presentation thoroughly explains the workflows and techniques used by the team to achieve the level of photorealism seen in the final game, sharing tons of beginner-friendly tips and tricks on creating lifelike heads, showing how photogrammetry pictures can be used as a LookDev tool, and more. 

You can download the full presentation by clicking this link. Also, don't forget to join our 80 Level Talent platformour Reddit page, and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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