There are different ways through which you can do this crafting of 2D into 3D like of scalling, shearing. https://errorcode0x.com/fixed-dell-printer-error-016-302/ helped me to get the best way to do this.
The reason this hashtag started was that there was a guy in Japan criticized the company behind pokemon(gamefreak) saying that their 3D artist are useless. and skilled 3D models would be able to be made in 5 minutes. He mentioned that you can do 800 pokemon each in 5minutes so close to 60 hours will be only needed. and if they can't do that, they are not worth the salary. and 3D modelers took this as a challenge. Resulting in 3D modelers doing modeling / sculpting in various 3D software.
Don't know if you're still having this issue but it's fixed by enabling "Specify Manual Texture Size" and then playing with the "Manual texture size" input until it seems right.
The Pushing Points MOP Booleans Kit by William Vaughan and Tor Frick is a MODO KIT designed to remove the challenges of working with complex boolean operations and introduces a non-destructive workflow that makes creating highly detailed meshes a trivial task.
Polygons, MODO Subdivs and Catmul-Clarke SubDs with Edge weights can all be used together in a single mesh allowing you to blend multiple polygon types.
Based on Tor Frick’s modeling workflow, this kit opens up a new world of creative possibilities for artists and designers. By adding MOP Booleans to your workflow, you will be able to take advantage of MODO’s new Mesh Op modeling operations that will let you interactively blend, add and subtract mesh items to create models faster and more efficiently than ever before.
Note: Price is for single user license. Contact the developers to request studio pricing.