The Whiteboard Test in Level Design
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by Taylor
11 hours ago

bad management, its your job for stuff like that not to happen, dont put that extra weight on artist because management didn't do your job

by Robert Gardner
11 hours ago

It really is the best game of 2018, Thank you.

"We're saddened if any former members of any studio did not find their time here enjoyable or creatively fulfilling and wish them well with finding an environment more suitable to their temperaments and needs…" Or : We're saddened if any former members of our studio are not happy to have been exploited to enrich us. Awesome !!!! Ok, guys… you have lost one customer !

The Whiteboard Test in Level Design
13 September, 2017
News

Have a look at a simple and interesting description of the level design tests, created by game designer Robert Yang.

Robert Yang is a video games professor from New York City. In one thread on Twitter, we found a very cool thing, which he compiled about The Whiteboard Test.

This is a test game companies send to level designers. They are given a piece of paper and are asked to draft a little structure of the level. Robert provided a number of ways this task could be done and gave comments on the shortcomings of these designs.

Also, if you are interested in the way level design work in popular 3d games, have a look at this amazing article we’ve done with Emilia Schatz and CGMA. She’d been building levels for Uncharted 4 and she’s a very talented designer, who knows this process to the smallest detail. You can also subscribe to her class for next year! She is also working on a book on level design, which you should be on the lookout for.

Make sure to check out some of the articles by Hourences. He also wrote a wonderful article ‘10 Rules of Level Design‘ for us back in the day.

Source: debacle.us

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