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Third-Person Camera Movement Trick In The Legend Of Zelda: Tears Of The Kingdom

Asher Zhu shared an interesting find.

Asher Zhu, creator of a physics-based slime simulator, recently highlighted a clever design choice in the latest Zelda game that helps reduce motion sickness.

Typically, when a wall obstructs the camera, games solve this by bringing the viewpoint closer to the character. However, in this one, when the obstruction is removed, the camera doesn't snap back to its original third-person position immediately. Instead, it gradually returns, and only in response to player input, creating a smoother and more comfortable experience. This also happens during combat and when locking on to enemies.

While Nintendo's business practices rightly draw criticism, it's hard to deny that their game design consistently showcases innovation since the early days of 3D gaming. While we're at it, you might be interested in checking out The Walking Dead's mirror reflection trick, Tom Clancy's Splinter Cell: Chaos Theory's approach to character animations, or the environmental interactivity in Metal Gear Solid 2, along with many other curious game dev techniques featured on our site:

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