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This Fully Procedural Bridge Asset Was Made in Houdini

Kamal Chhabria showcased a great procedural HDA that supports Unreal Engine 5.

Have a look at this impressive bridge Houdini Digital Asset (HDA) created by Kamal Chhabria, a talented 3D Artist, Motion Designer, and FX Technical Director using SideFX's flagship procedural 3D software – Houdini.

Made for Campus VFX - Montréal's Procedural Systems module, this fully procedural asset allows its creator to quickly and easily generate overgrown wooden bridges with customizable features such as height, width, length, profile, and the amount of vegetation covering them. Furthermore, the HDA is compatible with Unreal Engine 5 and incorporates leaf atlases imported from Quixel Bridge.

You can check out more of Kamal's awesome projects by clicking this link. And if you want to learn more about creating HDAs for Unreal Engine 5, here are some insightful video guides that might help you out:

Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

100% procedural material made in SD. The pack contains Strangler Fig Graph (sbs and sbsar), texture maps (Albedo, Normal, Roughness, AO, Height, Metal).

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