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This Modular Vehicle Physics System Supports Drifting

You can attach it to different types of vehicles.

We love helping artists and developers find cool tools they can use to make their craft easier, and today, let's take a look at R-Tune Vehicle Physics, a fully modular system for Unreal Engine by Kallisto.

It has a variety of useful features to let you set up a functional road system for a race game or any other project, and it's about to get even better, as the developer will introduce drift physics in an upcoming update.

R-Tune Vehicle Physics supports different types of vehicles, including cars, bikes, trucks, vans, and hovercrafts, so you can plug it in for any scene you have.

It features:

  • Stable physics and behavior at low frame rates
  • Both simple arcade and complex advanced powertrains and handling behavior
  • Core physics exposed to blueprint for easy and powerful customization
  • Drift assist torque implementation
  • Brake-to-reverse or gear ratio reverse options
  • Anti-gravity system
  • Kart jump ability
  • Works with Sequencer and Movie Render Queue
  • Vehicle system compliant with spline-based animations
  • Vehicle behavior is fully extendable in blueprints
  • Fully replicated with anti-cheat features
  • Replication works seamlessly with blueprint physics modifications and custom extensions
  • Compatible with other movement replication systems like Smooth Sync or a custom replication movement solution
  • Spring/Damper suspension with modified sphere trace for smoother behavior

R-Tune can be run on Unreal Engine 5.0+.

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