You can attach it to different types of vehicles.
We love helping artists and developers find cool tools they can use to make their craft easier, and today, let's take a look at R-Tune Vehicle Physics, a fully modular system for Unreal Engine by Kallisto.
It has a variety of useful features to let you set up a functional road system for a race game or any other project, and it's about to get even better, as the developer will introduce drift physics in an upcoming update.
R-Tune Vehicle Physics supports different types of vehicles, including cars, bikes, trucks, vans, and hovercrafts, so you can plug it in for any scene you have.
It features:
- Stable physics and behavior at low frame rates
- Both simple arcade and complex advanced powertrains and handling behavior
- Core physics exposed to blueprint for easy and powerful customization
- Drift assist torque implementation
- Brake-to-reverse or gear ratio reverse options
- Anti-gravity system
- Kart jump ability
- Works with Sequencer and Movie Render Queue
- Vehicle system compliant with spline-based animations
- Vehicle behavior is fully extendable in blueprints
- Fully replicated with anti-cheat features
- Replication works seamlessly with blueprint physics modifications and custom extensions
- Compatible with other movement replication systems like Smooth Sync or a custom replication movement solution
- Spring/Damper suspension with modified sphere trace for smoother behavior
R-Tune can be run on Unreal Engine 5.0+.
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