Check out Cell Fluids, a great new Geometry Nodes-powered add-on for simulating realistic-looking fluids in Blender developed by 3D Artist and Game Developer Shahzod Boyhonov, also known as specoolar.
Compatible with Blender version 3.6 or newer, the add-on allows you to set up interactive semi-realtime fluid simulations. The developer himself describes the simulations the add-on can create as 2.5D, explaining that they are based on the scene’s height field and simulated in 2D grid mesh with displacement applied to it. Moreover, the plug-in is extremely lightweight and works with both Blender Eevee and Cycles.
Features:
- Fast interactive semi-realtime fluid simulations.
- Realistic fluids.
- Lightweight and not resource-intensive.
- Works with both Eevee and Cycles.
- Baking any state of the fluid to static mesh with Flow Map.
Limitations:
- It can’t simulate complex and multilayered fluids and splashes, as it is just a plane with displacement.
- The simulation is not particle-based, don’t expect fully physically accurate simulations.
- Avoid sharp edge geometry for ground, it can stick out of the fluid in some cases.
- The ground geometry can’t be animated.
To help you get started with Cell Fluids, the author has also shared a comprehensive piece of documentation explaining how to install the add-on and providing an overview of its features and tools. You can access the documentation by clicking this link. The add-on itself is available via Shahzod's Blender Market page.
Earlier, Shahzod also showcased a cool-looking 2.5D fluid simulation, which, according to the creator, could be used to generate a flowmap and export static mesh to game engines. With all the similarities, it is highly likely that the newly shipped add-on is based specifically on this particular project.
And back in June, the creator presented a neat Blender-powered grass simulation that lets one touch grass without actually going outside:
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