Louise Melin demonstrated a WIP crack system made in Substance 3D Painter.
Take a look at this fantastic work-in-progress procedural system for applying appealing cracks to 3D surfaces, set up in Substance 3D Painter by Louise "Vipère" Melin, a 3D Material Artist at Adobe.
Described by the author as "both hand-painted and procedural", the setup employs default Alphas shipped alongside Painter, which it then processes through Slope Blur and Warp, allowing the user to add realistic damages to their models. In the future, the artist plans to share a detailed breakdown of the project and explain how you can recreate the setup yourself and use it for your artistic endeavors.
And here are some of the author's earlier projects, we highly encourage you to follow Louise on ArtStation, Twitter, and LinkedIn to see more amazing pieces made with Substance 3D software:
Previously, Digital Artist Lew Turbo showcased a similar system for applying procedural damages to objects, also made in Substance 3D Painter:
Don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram, Twitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.