The author shared a one-hour timelapse video showing how the character was made.
While it's hard to argue that Blender's mascot could be anyone other than Suzanne, Character Artist Shin Minjeong has recently unveiled an incredible stylized 3D character model that could easily be seen as Blender's official digital persona.
Driven by humanity's timeless curiosity about what inanimate objects, concepts, and intangible phenomena might look like as humans, the artist reimagined the beloved open-source 3D software as a cute, anime-style girl, depicting her posing with the aforementioned monkey and the default cube. As you might have guessed, the entire character was created in Blender from start to finish, with some final touches added in Photoshop.
Additionally, Shin has shared an hour-long timelapse video demonstrating how Blender-chan was made from start to finish:
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