Solo Game Developer, known only as MetallCore999, has recently shared a new demo featuring a cool Unity-powered dissolve shader, adding a distinct visual effect and resolving the developer's issues with camera collision. According to MetallCore999, this shader was made with Amplify Shader Editor and is based on drawing a spot in screen space UV, the size of which depends on the distance of the camera to the object.
This works with split-screen mode independently. From this perspective, it seems the effect employs a height map to delay the disappearance of various mesh parts, combined with distortion to enhance the overall impact.
MetallCore999 is working on Active RagDoll, a Unity game based on the idea of completely procedural animations. Take a look at their latest development update videos: