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Tips on Transferring Scan Textures with Substance Designer

Check out a technique that will help you transfer textures from scans. 

One of the tasks of a Texture Artist in Visual Effects is transferring textures from scans, and this task might seem difficult and tedious. Workflows have changed for the better over the past years, and Paul H. Paulino has shared a technique that can change your scan transfer workflow in his new guide on YouTube.

"In today's technical video, I share with you a quick tip I've learned with my great friend Rod on how to use Substance Designer to successfully transfer scan data into a new mesh with multiple UDIMS," wrote Paul.

Make sure to check out the artist's previous video here

This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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