It's not shown in the video, but there is an option in the Poly Reduce node to keep Quads and it does a marvelous job keeping intact the original shape decreasing geometry in the areas whereis not needed. Unfortunately the Poly Reduce node only keeps quads if the input mesh is already quad based. In order to get quads from non quad geometries you need to try the Voxel node.
can 80.lv stop posting this kind of low-quality 'showcase' articles? If I wanna find showcase/reel, I can find them easily on Viemo, cgsociety. Everyone know houdini can be used to do destruction, simulation, etc. there is no need to show another destruction unless posting a helpful 'tutorial'. However, this is not.
Can it produce quads, too?
Toolchefs has recently revealed Atoms Crowd, its new crowd simulation software compatible with RenderMan, V-Ray and Arnold.
- Skeletal animation, including support for characters with any number of legs.
- Six types of agents are available in a separate package – four humans, a dog and a cat.
- To create believable crowds over 300 motion clips are available and characters and animation can be randomised to create variations.
- Simulations can be controlled using a node-based agent network editor using several area types including triggers, curve following, mesh avoidance, curve fields, 2d and 3d height fields.
- To create large crowds there are animation caching facilities, a custom proxy system for visualising scenes in the viewports and LOD support.
The price here starts at €350 per month for Atoms Crowd and €100 for Atoms Agents. Learn more on the Toolchefs website.