Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
Toolchefs has recently revealed Atoms Crowd, its new crowd simulation software compatible with RenderMan, V-Ray and Arnold.
- Skeletal animation, including support for characters with any number of legs.
- Six types of agents are available in a separate package – four humans, a dog and a cat.
- To create believable crowds over 300 motion clips are available and characters and animation can be randomised to create variations.
- Simulations can be controlled using a node-based agent network editor using several area types including triggers, curve following, mesh avoidance, curve fields, 2d and 3d height fields.
- To create large crowds there are animation caching facilities, a custom proxy system for visualising scenes in the viewports and LOD support.
The price here starts at €350 per month for Atoms Crowd and €100 for Atoms Agents. Learn more on the Toolchefs website.