A new part of a series on how to make real-time toon shaders in Blender 2.8.
Lightning Boy Studio has shared a new video that explains how to set up a cool shader inside Blender.
In this third part of the series, David from Lightning Boy Studio discusses how to make a metallic material using a custom specular highlight and Matcap texture.
Also, make sure to check out the other two parts. The first part explains how to make a real-time toon shader with multiple light sources in Blender.
The second part shows how to add dynamic outlines to your shader.
Check out the Lightning Boy Studio channel for more videos.