TOR Platform: New Way to Work with 3D Landscapes
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28 min ago

Great interview! I appreciate you make this kind of material that inspire and helps people in the same path :) Thanks 80 level and Mats! Ancelmo Toledo ;)

by earn to die
12 hours ago

Thanks for sharing.I found a lot of interesting information here. A really good post, very thankful and hopeful that you will write many more posts like this one. - earn to die

by Clinton Crumpler
21 hours ago

very nice!

TOR Platform: New Way to Work with 3D Landscapes
30 May, 2017

The creators of GeoGlyph are about to change the way you create digital erosion. Here’s a little FAQ about the new product.

A couple of weeks ago we’ve published an extensive interview with the developer of GeoGlyph – Dax Pandhi, who also happens to be a co-founder of QuadSpinner. GeoGlyph is a popular piece of software, which is used by environment artists all around the world with World Machine. However, this June Dax is about to release something completely different – TOR Platform.

The official description of this tool states that TOR Platform is a new suite of tools for terrain design, which will allow artists to choose their own workflow. It is a standalone product, so it will work without World Machine. The new tools use full graph-based workflow, along with layer-based workflow, which allows to quickly prototype your landscape. Plus, it also provides a hand-s on sculpting workflow.

Erosion Studio is a new tool for the creation of erosion within TOR Platform. It’s a sculpting tool based on physical properties. You don’t just apply a filter on an entire terrain, but carefully sculpt every little bit of your landscape. This method is known as Directed Erosion.

Point-and-click Erosion

TOR’s Erosion Studio gives the artist direct control over hydraulic erosion. Instead of sliders and numbers, you pick from a variety of erosive tools like you would in a paint program, and then assume total control over the erosion.


This form of non-linear, non-uniform erosion mimics the real world far more than the regular, uniform erosion we are all too familiar with. When two different erosive flows collide, they affect each other and their surroundings in a natural fashion where physics plays a greater role.

A detailed overview of Erosion Studio will be presented at EUE, covering features such as Infinite Flow, Rock Deposits, and animated erosion output.


The software is still in development. More information will be revealed at End User Event 2017 on June 8-9. The public beta will be available later in 2017. You can sign up for the beta now.

TOR Platform FAQ

The TOR Platform FAQ What is The TOR Platform?

The TOR Platform is the codename for a new suite of applications from the creators of GeoGlyph. It introduces unprecedented tools to terrain design, and allows the artists to choose their own workflow.

Is TOR standalone?

Yes, TOR is a set of standalone applications for Windows.

Does TOR offer a graph-based worklfow?

Yes, TOR features a full graph-based workflow, along with a layer-based workflow (similar to Photoshop) for quick prototyping. It also provides a hands-on sculpting workflow through Erosion Studio.

What is Erosion Studio?

Erosion Studio is a new take on erosion. With it, the artist sculpts the erosion with physics-assisted tools instead of simply applying an erosion filter to the entire terrain. This is known as “Directed Erosion”.

What is Directed Erosion?

Erosion is too complicated a process to sculpt manually, but procedural erosion often does not fulfill artistic requirements. TOR‘s Directed Erosion is the best of the both worlds. This unique new form of erosion gives the artist control over how and where the erosion takes place, but removes the need to sculpt the details. Directed Erosion is manually applied to the terrain using a mouse, stylus, or even touch, but every single stroke is procedural and can be modified at any point after the fact.

Where can I find out more about The TOR Platform?

More details about The TOR Platform will be revealed at the End User Event 2017 in Utrecht, Netherlands on June 8 and 9. If you can’t make it, the presentation will be available for download on June 20 at

When will The TOR Platform be released?

The software is still in development; final release schedule is not yet determined. We will release a public beta later in 2017.

Can I sign up for the beta now?

The TOR Platform is currently in closed beta. To sign up for the public beta, visit

Can studios or indie teams apply for Early Adoption?

Yes. We plan to create production-ready builds leading up to the final release. Contact QuadSpinner for more details


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12 Comments on "TOR Platform: New Way to Work with 3D Landscapes"

Michael McLean
Michael McLean

Looks great 🙂 – A few months before I came accross this one here:

Amazing software – love it. Finally some competition to World Machine.

Hello, looks like the dream terrain editor I was looking for.
I hope you plan to release a Mac version soon.
The GUI could use a little subdued colours.
Looking forward to some more news.


Where is the presentation?


Hey Dax, this sounds great! Regarding the node-based workflow will it be similarly or even more powerful than WMs Workflow? Will it be GPU accelerated? I think Worldcreator uses GPU rendering and I seems to be lightning fast (haven’t used it myself) as opposed to WM. On their site they claim 8k terrain can be edited almost in real time.


looks powerful,thank you Dax.



Thanks for the clarification Dax!

Dax Pandhi
Dax Pandhi

@Mant1k0re, thank you. We’ve actually been involved in a lot of games, and have worked very closely in developing technologies for games. In fact, more than 80% of GeoGlyph usage is for games. I’ve also worked on games like Call of Duty, God of War, etc. myself. You’ll be very pleased to know our new product is completely geared towards game developers, along with VFX usage. We’ll be sharing more as we move forward with development.


Greetings Dax, I’ve been following what you do for a while now and it seems to me games was never your focus – over the years WM got significant support and development for use with game engines such as UE4 and Unity. Is it something you have in mind for this new tool? It’s looking very nice especially seeing WM development is very slow.


Does it do glaciation?

Dax Pandhi
Dax Pandhi

TOR (which means ‘mountain’ in Old English) is just the codename. The final name will be different.