$16 for a *very* non-performant material? If this was intended for use in high-detail scenes, not meant for gameplay, one would generally just use a flipbook animation, or looping HD video texture (both of which are higher quality and available for free all over). I love options, but c'mon, that's pretty steep. $5, maybe. And you can loop in materials, using custom HLSL nodes. Also, there are better ways of doing this, all around. Somewhere on the forums, Ryan Brucks (of Epic fame) himself touched on this. I've personally been working on a cool water material (not "material blueprint", thankyouverymuch) and utility functions, and am close to the quality achieved here, sitting at ~180 instructions with everything "turned on". The kicker? It's pure procedural. No textures are needed. So this is cool, no doubt about that. In my humble opinion though, it's not "good". It doesn't run fast, and it's more complicated than it needs to be.
Lee is right - you can use a gradient effect when you vertex paint in your chosen 3d modelling platform (I've done it in max), meaning the wind effect shifts from nothing to maximum along the length of the leaf/branch/whatever.
I'm fairly certain you can vertex paint the bottoms of the foliage and control the movement using vertex colors along with the wind node. I did this in an earlier project and was able to create a scene with grass that moved less and less as it went down until stationary. I created the grass and painted the vertexes black to red (bottom to top) in Maya.
The creators of GeoGlyph are about to change the way you create digital erosion. Here’s a little FAQ about the new product.
A couple of weeks ago we’ve published an extensive interview with the developer of GeoGlyph – Dax Pandhi, who also happens to be a co-founder of QuadSpinner. GeoGlyph is a popular piece of software, which is used by environment artists all around the world with World Machine. However, this June Dax is about to release something completely different – TOR Platform.
The official description of this tool states that TOR Platform is a new suite of tools for terrain design, which will allow artists to choose their own workflow. It is a standalone product, so it will work without World Machine. The new tools use full graph-based workflow, along with layer-based workflow, which allows to quickly prototype your landscape. Plus, it also provides a hand-s on sculpting workflow.
Erosion Studio is a new tool for the creation of erosion within TOR Platform. It’s a sculpting tool based on physical properties. You don’t just apply a filter on an entire terrain, but carefully sculpt every little bit of your landscape. This method is known as Directed Erosion.
TOR’s Erosion Studio gives the artist direct control over hydraulic erosion. Instead of sliders and numbers, you pick from a variety of erosive tools like you would in a paint program, and then assume total control over the erosion.
This form of non-linear, non-uniform erosion mimics the real world far more than the regular, uniform erosion we are all too familiar with. When two different erosive flows collide, they affect each other and their surroundings in a natural fashion where physics plays a greater role.
A detailed overview of Erosion Studio will be presented at EUE, covering features such as Infinite Flow, Rock Deposits, and animated erosion output.
The software is still in development. More information will be revealed at End User Event 2017 on June 8-9. The public beta will be available later in 2017. You can sign up for the beta now.
TOR Platform FAQ
The TOR Platform FAQ What is The TOR Platform?
The TOR Platform is the codename for a new suite of applications from the creators of GeoGlyph. It introduces unprecedented tools to terrain design, and allows the artists to choose their own workflow.
Is TOR standalone?
Yes, TOR is a set of standalone applications for Windows.
Does TOR offer a graph-based worklfow?
Yes, TOR features a full graph-based workflow, along with a layer-based workflow (similar to Photoshop) for quick prototyping. It also provides a hands-on sculpting workflow through Erosion Studio.
What is Erosion Studio?
Erosion Studio is a new take on erosion. With it, the artist sculpts the erosion with physics-assisted tools instead of simply applying an erosion filter to the entire terrain. This is known as “Directed Erosion”.
What is Directed Erosion?
Erosion is too complicated a process to sculpt manually, but procedural erosion often does not fulfill artistic requirements. TOR‘s Directed Erosion is the best of the both worlds. This unique new form of erosion gives the artist control over how and where the erosion takes place, but removes the need to sculpt the details. Directed Erosion is manually applied to the terrain using a mouse, stylus, or even touch, but every single stroke is procedural and can be modified at any point after the fact.
Where can I find out more about The TOR Platform?
More details about The TOR Platform will be revealed at the End User Event 2017 in Utrecht, Netherlands on June 8 and 9. If you can’t make it, the presentation will be available for download on June 20 at http://quadspinner.com/TOR
When will The TOR Platform be released?
The software is still in development; final release schedule is not yet determined. We will release a public beta later in 2017.
Can I sign up for the beta now?
The TOR Platform is currently in closed beta. To sign up for the public beta, visit http://quadspinner.com/TOR
Can studios or indie teams apply for Early Adoption?
Yes. We plan to create production-ready builds leading up to the final release. Contact QuadSpinner for more details