Saba Danelia has plenty of animation projects, but this complicated traversal system with stealth assassinations is definitely at the top of their list, made together with a team of animators in Unreal Engine.
The movements and kills will remind you of Assassin's Creed Unity for sure, and this is a great compliment, I think: despite the series' dwindling popularity, we all have fond memories of exploring different locations and enjoying the motion.
The animations were created using Motion Matching, with Danelia contributing as a Gameplay Programmer and Technical Animator.