The tutorial comes with 33 downloadable Scripted Actions for Unreal Engine 5.1 to get you started.
Technical Account Manager at Epic Games Simon Blakeney has published a massive written tutorial explaining how to automate tedious and repetitive tasks in Unreal Engine 5.1 using Scripted Actions, Editor Utility Blueprints that can be used on Assets from the Content Browser or Actors selected in the Level.
With this tutorial, you will learn more about the ins and outs of Scripted Actions and their potential uses, how to create your own Scripted Actions from scratch and use them on large numbers of files in one activation. Additionally, the tutorial includes 33 downloadable Scripted Actions for various tasks, as well as an informative overview of each of them. You can access the full tutorial by clicking this link.
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