Tutorial: Blending Materials Based on Height Data With Substance 3D Painter's Compare Mask

Wes McDermott showcased one more impressive technique.

Technical Artist and Creative Producer at Adobe Wes McDermott continues the series of one-minute tutorials, showing how to push Substance 3D software to its fullest potential and get the best results out of the entire Substance ecosystem.

For this week's showcase, the author prepared an informative guide on using Substance 3D Painter's Compare Mask, a neat feature that allows one to quickly and easily compare two channels and produce a mask as a result, to blend the floor tiles and dirt leaves materials based on their height data, enabling you to create highly-realistic floors with fallen leaves on top. You can check out the full tutorial attached above or by checking out Wes' original post.

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