Dylan Meville has shown how to set up a cool-looking customizable shader in UE4.
If you wanted to diversify your Volumetric Clouds, here's a cool method that you should definitely try. 3D Artist Dylan Meville has released an in-depth tutorial in which he explained how to set up a fantastic shader that can create a hole-in-a-cloud effect. The artist has thoroughly explained the workflow in UE Material Editor, showed how to make the shader customizable, and more. The entire working process took place in Unreal Engine 4.
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