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Tutorial: Creating Procedural Materials In Substance 3D Painter

Wes McDermott released a new step-by-step walkthrough video.

Whether you're new to 3D art or a seasoned artist, this guide from Adobe Substance 3D's Wes McDermott will teach you about procedural workflows, layering methods, and crafting dynamic, reusable materials for your 3D models.

Last week, we posted Wes' video demonstrating how the Compare Mask works when used with ambient occlusion. Check out this tutorial to learn how to set up your procedural material, work with masks, and use anchor points in detail. Wes also shared the moss material featured in the video, which you can download here.

We suggest exploring some of Wes' other in-depth tutorials and subscribing to his YouTube channel for even more valuable content:

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An Ornament alpha/brush set for ZBrush, Substance Painter, Quixel DDO and NDO, etc. 55 brushes and height/alpha maps, all 2048x2048 16bit in Tiff, Jpeg, PSD, Photoshop ABR brushes, as well as ZBrush Brushes.

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