After you acquire the basis of the facial anatomy, you will apply this knowledge to create a realistic portrait. You'll sculpt and make connections between the references and the theory from the first part of the course. The mentor will share the tips and tricks and show how she unwraps, bakes, and textures.
During the course, you'll also create custom skin stamps that you can utilize as high-resolution textures for skin pores and wrinkles. Then you'll work on creating realistic eyes, eyebrows, lashes, facial fuzz, and hair. The mentor notes that for working on the particle hair system you'll use Vertex group, and the clothes will be created in Blender’s cloth simulation. Eventually, you'll learn how to generate a cinematic film shot, that you can further use in your portfolio.