Master everything from cinematic lighting to camera blocking and worldbuilding through practical workflows taught by Luc Delamare.
Luc Delamare, a Virtual Production Supervisor, VFX Supervisor, Cinematographer, and Generalist with over 12 years of industry experience, has launched a new video series designed for cinematographers, filmmakers, and visual artists looking to learn the power of Unreal Engine 5.
Whether you're exploring virtual production, real-time lighting, or previs workflows, Luc will guide you step-by-step, from basic to advanced cinematic techniques. In the latest episode, he dives into the fundamentals of lighting in Unreal Engine, crafted specifically for DPs and other live-action crew members. If you're used to working with physical lights on set, this is where you'll learn how to think virtually. Luc breaks down the core light types, basic cinematic setups, and how Unreal handles shadows, exposure, and color in real-time.
If you're new to 3D or virtual production, this video is your crash course to getting started in Unreal Engine as a cinematographer or filmmaker:
Subscribe to VirtualCine's YouTube channel to stay updated on future lessons, and if you're looking to get started with lighting or elevate your skills, we have a fantastic article on the science of lighting for digital artists, focusing on its use in Unreal Engine, written by Arthur Tasquin, and a follow-up on his PBL Database tool.
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