Tutorial: Simulating a School of Fish With Niagara & Unreal

The artist utilized a modified version of Boids to set up the simulation.

3D Artist and tutorial-maker Ghislain Girardot has released a new in-depth tutorial on simulating a school of fish using Unreal Engine and its next-generation VFX system Niagara. In this tutorial, the artist showed the entire workflow from start to finish, spoke about using Niagara for your projects, discussed setting up fish movements, and shared some useful tips and tricks for UE Artists.

What's more, the developer demonstrated a modified version of Boids, an artificial life program developed by Craig Reynolds in 1986 to simulate the flocking behavior of birds, which is the main driving force behind the entire project.

You can check out more of Ghislain's tutorials here. Also, don't forget to join our new Reddit pageour new Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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