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Tutorial: Understanding Physically Based Lighting

Arthur Tasquin began a tutorial series dedicated to making the PBL workflow more accessible to digital artists.

You may recall Arthur Tasquin, who conducted excellent research on the fundamentals of lighting science and developed PBL Database, a tool designed to help you grasp and implement the physically based lighting workflow in Unreal Engine 5.

After publishing two articles and experimenting with various lighting studies, Arthur has now launched a tutorial series designed to make the PBL workflow more accessible. The first part covers the essential theory you need to understand in order to work effectively with physically accurate lighting data.

The next part will be more practical, but in the meantime, feel free to explore the sources Arthur carefully gathered in the description. Understanding how things work behind the scenes is definitely the best way to improve your skills, so stay tuned, subscribe to Arthur's YouTube channel, and get PBL Database by clicking this link.

Also, have a look at Principal Lighting Artist Maria Yue's real-world-based studies and learn more about her approach to lighting design:

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