Uncharted: Character Development in Non-Linear Spaces
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We stream high end result to hololens from Unity so imagine this through an AR HMD!

Very informative thread, thank you! Inspiring and reassuring to see the process behind such amazing renders. I started using UE4 a month ago, for a work in my firm and I'm still struggling with some concepts! I wish to see more article like this! Thibault (from France)

Your post is very good and meaningful. How long will it take you to write and post? thank you for sharing slither io

Uncharted: Character Development in Non-Linear Spaces
29 August, 2018
News

Check out another amazing talk from GDC 2018 on storytelling and the writing behind open-world areas. Naughty Dog’s Josh Scherr discussed the team’s story development techniques and some of the way you can use to develop characters in your games.  

In this 2018 GDC talk, Naughty Dog’s Josh Scherr provides an overview of Naughty Dog’s story development techniques, followed by a detailed look at the writing process for The Lost Legacy’s open-world area.

GDC 

Make sure to discuss the talk in the comments below. 

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