Unfold3D 10 Virtual Spaces Released
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Those animations look amazing!! Great job!

Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.

This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!

Unfold3D 10 Virtual Spaces Released
2 November, 2017
News

You can now get Unfold3D v10! The tool allows you to quickly auto-map a simple low poly gun, speed up the workflow on mapping, grouping, packing huge environment and more.

Unfold3D features Multi-Channel mapping, Group, Material and Smoothing Group management, configurable UDIM layouts with automatic shell distribution, extensive tiling and export tools, and other possibilities. Unfold3D also comes with tools for mapping scans: dedicated segmenting and seam tools, the packaging system built for large and complicated sets and a brand new algorithm to pack, tidy and control tris a photogrammetric scan can generate.

Features

  • An ever-evolving unfolding algorithm that’s been around since 2005 – it has even given the name and concept Unfold(ing) to some of the other popular (DCC) applications out there.
  • A robust stretch and compression minimizer, able to handle multiple types of hard and soft constrains and symmetry. This reduces distortion to a minimum, which in turn significantly reduces any distortion on your model.
  • An unique and outstanding new packaging algorithm which highly utilizes UV space on a whole new level, at blistering speed, even on models with hundreds of thousands of shells. In addition, you can group the shells any which way you want, and you can lock them, so other shells will work and pack around them. And of course, you can independently define and set more than a dozen properties on them, tailoring it to your exact needs.
  • Three new Auto-Seam algorithms. These will automatically cut and segment different kinds of meshes, with weight map controls to protect and attract seams, making even complex models a snap to map.
  • An easy to use and intuitive UI which contains hundreds of tools designed to tweak your UVs in normal and real time, tooled to make UV mapping fast and easy.
  • Mouse presets for ease of use for Maya/Max/Modo/C4D/ZBrush/Blender/Rhino -users, as well as customization options.
  • LUA scripting enabling you to create bridges to other applications, or to automate your most common actions.
  • Full Multiple UV Channel management.
  • UDim Layout.
  • OBJ and FBX file export with all the features and options, like object / smoothing groups / materials polygon IDs and OBJ group handling.

You can find more details and get the tool here

Source: unfold3d.com
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cal9595@hotmail.comlumba Recent comment authors
cal9595@hotmail.com
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cal9595@hotmail.com

It’s not all bad though, once you pay for twelve months you own the program, which is something I haven’t seen other companies do

lumba
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lumba

A license system where u cant cancel every month. Welcome to 2017.