Unfold3D 10 Virtual Spaces Released
Subscribe:  iCal  |  Google Calendar
NY 11222 US   18, Jun — 21, Jun
Utrecht NL   29, Jun — 30, Jun
Brighton GB   10, Jul — 13, Jul
Brighton GB   10, Jul — 13, Jul
Cambridge GB   13, Jul — 17, Jul
Latest comments

This is a great site, I have visited some sites but I do not know that Google offers free games. And here is I play free flash games on this site. foxy sniper pirate shootout

@Del Taco There are not privileged conservatives, left wingers are privileged and Trumans point stands, its easier to come out as a conservative these days than gay, YOU PROVED HIM RIGHT. The only circlejerk is the big tech circlejerk.

Yeah, awesome work! Can u tell us where can we find those alphas?

Unfold3D 10 Virtual Spaces Released
2 November, 2017

You can now get Unfold3D v10! The tool allows you to quickly auto-map a simple low poly gun, speed up the workflow on mapping, grouping, packing huge environment and more.

Unfold3D features Multi-Channel mapping, Group, Material and Smoothing Group management, configurable UDIM layouts with automatic shell distribution, extensive tiling and export tools, and other possibilities. Unfold3D also comes with tools for mapping scans: dedicated segmenting and seam tools, the packaging system built for large and complicated sets and a brand new algorithm to pack, tidy and control tris a photogrammetric scan can generate.


  • An ever-evolving unfolding algorithm that’s been around since 2005 – it has even given the name and concept Unfold(ing) to some of the other popular (DCC) applications out there.
  • A robust stretch and compression minimizer, able to handle multiple types of hard and soft constrains and symmetry. This reduces distortion to a minimum, which in turn significantly reduces any distortion on your model.
  • An unique and outstanding new packaging algorithm which highly utilizes UV space on a whole new level, at blistering speed, even on models with hundreds of thousands of shells. In addition, you can group the shells any which way you want, and you can lock them, so other shells will work and pack around them. And of course, you can independently define and set more than a dozen properties on them, tailoring it to your exact needs.
  • Three new Auto-Seam algorithms. These will automatically cut and segment different kinds of meshes, with weight map controls to protect and attract seams, making even complex models a snap to map.
  • An easy to use and intuitive UI which contains hundreds of tools designed to tweak your UVs in normal and real time, tooled to make UV mapping fast and easy.
  • Mouse presets for ease of use for Maya/Max/Modo/C4D/ZBrush/Blender/Rhino -users, as well as customization options.
  • LUA scripting enabling you to create bridges to other applications, or to automate your most common actions.
  • Full Multiple UV Channel management.
  • UDim Layout.
  • OBJ and FBX file export with all the features and options, like object / smoothing groups / materials polygon IDs and OBJ group handling.

You can find more details and get the tool here

Source: unfold3d.com

Leave a Reply

2 Comments on "Unfold3D 10 Virtual Spaces Released"


It’s not all bad though, once you pay for twelve months you own the program, which is something I haven’t seen other companies do


A license system where u cant cancel every month. Welcome to 2017.