Those animations look amazing!! Great job!
Very cool review of the making of Spellbreak. Would be even more cool to see some videos inside UE4 showing how they do a few very specific things unique to them.
This was so helpful for me. I'm hoping to adapt your tutorial to pull off something similar comparing modern satellite imagery with historical maps. No topo, so my steps should be simpler, but I'm a novice with Blender and you've really helped. Thanks!
You can now get Unfold3D v10! The tool allows you to quickly auto-map a simple low poly gun, speed up the workflow on mapping, grouping, packing huge environment and more.
Unfold3D features Multi-Channel mapping, Group, Material and Smoothing Group management, configurable UDIM layouts with automatic shell distribution, extensive tiling and export tools, and other possibilities. Unfold3D also comes with tools for mapping scans: dedicated segmenting and seam tools, the packaging system built for large and complicated sets and a brand new algorithm to pack, tidy and control tris a photogrammetric scan can generate.
You can find more details and get the tool here.