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UNIGINE 2.19.1 Introduces Full Support For USD Files

This release brings DLSS and FSR in VR, enhanced SSRTGI technology, OpenXR hand tracking and Linux support, and more.

UNGINE

As you can guess, UNIGINE 2.19.1 builds upon the major UNIGINE 2.19 update launched this summer, bringing some improvements in photorealistic rendering and enhanced tools for advanced visualization projects.

In addition to the scene data export to USD format introduced in 2.19, this release also adds USD import support, now handling textures, materials, meshes, primitives, skinned geometry, skeletons, animations, blend shapes, lights, and cameras. The USD Export plug-in for UnigineEditor has been renamed to USD Exchanger and is now available for all SDK editions.

UNIGINE

UNGINE

UNGINE 2.19.1 further enhances its SSRTGI technology by reworking the ray distribution across the hemisphere for the entire effect. The accumulation and application of SSGI have also been revised. Additionally, gamma correction has been fixed for SSAO when writing to the buffer, as well as for SSAO visualization during rendering debug.

Additionally, upscalers like NVIDIA DLSS 3 and AMD FSR 2.2, which are essential for reducing pixel load at higher resolutions, freeing up resources, and maintaining optimal performance, are now available in VR as well, delivering a significant performance boost.

UNGINE

This release expands SpiderVision plug-in's functionality and improves overall stability and also enables streaming an image from any existing camera to a separate web browser instance through the WebStreaming plug-in. This allows you to switch between different cameras in the scene, send various views to different client devices (including mobile ones), and even display multiple views in separate web browser instances on a single client device.

There are many other changes in UNIGINE 2.19.1, including OpenXR hand tracking and support for Linux systems, optimized hashmaps and improved Editor quality-of-life features, and more. See the release notes here and join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

This project includes assets, maps, materials, Blueprints, and effects created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

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