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Unity 6 Is Taken Offline in China

A localized version of Unity will replace it.

Unity 6 has been taken offline in mainland China, Hong Kong, and Macau, and its following updates will not be available to Chinese users. 

This most widely used game development engine, developed by Unity Technologies, will be replaced by a localized version of Unity in China, named 团结引擎. "This adjustment is intended to ensure that developers obtain game engine services that are more in line with the needs of the Chinese market," reads the official statement on the situation.  

Meanwhile, the localized version for Chinese developers updated its pricing policy on April 8, saying that starting from June 2025, it will officially follow the Unity charging policy, offering two licenses, Pro and Personal, with the former applicable to professional teams and enterprises whose total annual revenue and funding exceed US$200,000 and the latter for those smaller than the benchmark. 

The first version of 团结引擎 was officially released on January 1, 2024, and according to the newly released technical road map, the top priority in the upcoming year is to "follow up on important functions of Unity 6."

The timing of Unity 6 being taken offline in China coincides with the escalated trade war between the US and China, with both countries adding tariffs on trading goods in several rounds. It appears to be extending to software-related businesses, which would impact Chinese game developers and studios. 

Earlier this month, Wicresoft, Microsoft's first joint venture company in China, laid off an estimated 2000 employees, citing "changes in the geopolitical and international business environment" as the main cause behind the decision. 

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