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Unity Announces Its Beta Program For visionOS Developers

The team has also shared some things you need to know before starting with new apps for Vision Pro.

Following the Apple Vision Pro and visionOS news, Unity announced they're launching a beta program for creating spatial experiences on the visionOS platform today. "We worked closely with Apple to provide a deep integration of visionOS with Unity, enabling creators to bring beloved games and apps to a whole new audience and ecosystem, or create something entirely new," wrote the team.

The Unity team also revealed their PolySpatial technology, which is said to power Unity content alongside other apps in the Shared Space on Apple Vision Pro. Beta testers will be added to the program in the next months, but the team has already shared some details that will help you get started. 

The team states that porting an existing application or creating an entirely new one is straightforward with Unity. To start preparing an app, you need to select the build target for the platform, enable the XR plug-in, and generate an Xcode project. Then, via Xcode, users can build and run to either Vision Pro or the device simulator.

The team says you should be using the Universal Render Pipeline for visionOS projects – this enables foveated rendering for higher-fidelity visuals.

The team has also shared details on interactions. "People will use their hands and eyes to interact with content on Vision Pro. Unity’s XR Interaction Toolkit adds hand tracking to make it easier for you to adapt existing projects. You can also react to built-in system gestures with the Unity Input System, and access raw hand joint data for custom interactions with the XR Hands package," wrote Unity. 

Learn more about the beta program here. Don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on ThreadsInstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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