logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Unity Digest: Sci-Fi Environment Packs

Check out 5 packs from Unity Asset Store for sci-fi environments. In this compilation, you'll find shaders, textures, details for a sci-fi city, and kits for the station production.

1 of 7

Check out a cool kit for space or moon station scenes.

Details:

  • Custom shader, adjust color, smoothness, metalness, dirt, etc. at runtime
  • Built-In RP, URP, and HDRP supported
  • PBR metal-smoothness workflow
  • 263 models
  • Texture size 2k-4k
  • Modular, grid-based
  • Demo scenes (lit and dark/horror setting)
  • High poly props come with LOD's
1 of 5

Grab a collection of 86 sci-fi materials from Archanor VFX.

Features:

  • Average texture size 512x512
  • Included normal maps
  • Emissive maps for textures with lights
  • Heightmaps for extra detail on some textures
  • Included preview demo scene

Get a pack with 14 shaders to run on any platform.

The pack contains:

  • Displacement
  • Dissolve
  • GostDepthFade
  • GostDetails
  • GostStandart
  • GostUnlit
  • Hologram
  • HologramDepthFade
  • HologramDepthFadeDisplacement
  • HologramFresnelColor
  • HologramTriplanar
  • Outline
  • Sci-Fi
  • XRayOutline

Create your own sci-fi laboratory fast and easy with this pack from Velkin Labs.

183 Prefabs:

  • Walls
  • floors
  • ceilings
  • lights
  • doors
  • bulkheads
  • boxes
  • ampules
  • cupboards
  • lockers
  • desks and tables
  • computers
  • canisters
  • surgical
  • instruments etc.

 

Most textures are 2048x2048: base color, normal, smoothness, metalness, emission, ambient occlusion, detail normal maps.

1 of 4

This pack will help you create a futuristic sci-fi city. The pack is customizable, and you can modify the models and colors.

Technical features of the pack:

  • Free license
  • Number of Meshes: 32 (OBJECTS)
  • Number of Materials: 26
  • Number of Textures: 124
  • Textures UV 2048-2048
  • (PBR)=Normal--Metallik--Roughness--Emissive--BaseColor
  • Properly named Textures, Materials, and Meshes
  • The model is fully textured with all materials applied.
  • The pivot points are properly positioned.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more